A downloadable game for Windows

A game made as a part of a school project at Hola Folkhögskola. It's short and unfinished, made for the purpose of self education and experimentation with the Unity Game Engine.

~ Development ~
A self educational prototype made to get a better understanding of:

  • 3D vector maths and its Unity implementation.
  • Shaders & Unity's Shader Graph.
  • Procedural map-making

The game is essentially a 3D clone of Flappy Bird. The "bird" itself doesn't move forward—only up and down. Instead, the map and obstacles are procedurally generated, with walls on either side of the "bird" to create the environment. These walls and obstacles move sideways, creating the illusion that the "bird" is flying forward.

The twist: after a random distance, the walls begin to generate a 90-degree turn, either toward or away from the camera. The player can rotate the direction of the entire map's movement—walls, obstacles, and all—by pressing A or D, which turns the direction of motion by 90 degrees. This creates the illusion that the "bird" is turning, even though it's stationary.

Download

Download
3D_FlappySphere_v0.2.zip 25 MB

Install instructions

Unzip & Play!